Here is a compilation of various prototypes for the Unity game engine that I created from 2020 to 2021. These were made during my Scripting for Games 1 and Scripting for Games 2 courses at UT Dallas.
Fall 2020: These prototypes were mainly focused on understanding the basics of the Unity game engine and the fundamentals of basic game and mechanic creation, such as a spaceship game, a first person shooter game and finally a recreation of a game mechanic from any game of our choice. I chose my favorite childhood platformer SpongeBob SquarePants: Battle for Bikini Bottom.
Fall 2021: These prototypes were less focused on creating games and much more focused on programming patterns and programming architecture patterns. These including but not limited to, Inheritance, Observer Pattern, Singleton, State Pattern, Object Pooling, etc. and these were demonstrated in various forms, be it the Boss Fight or the Turn Based Duel game.