Hunt Down The Freeman was an ambitious yet extremely controversial 3rd party source engine title I worked on from late 2017 to early 2018. I started out as a level designer making basic greybox layouts for a single level structure I was assigned to. This first greybox would be then given to another level design to be refined for a final rendition. Later on I worked as a NPC Dialogue Engineer working on voice lines for individual NPCs in the game.
In total I have probably worked with 500+ lines coming from individuals being either novice voice actors to YouTube eCelebrities. Ultimately most of my work didn’t end up properly used in the game and a lot of the audio used was for in-game pre-rendered cutscenes that I wasn’t informed of. I did get my monetary return though (unlike some).
In the end it was a fun yet stressful experience as my first true entry level gig into the game industry. One thing about Hunt Down The Freeman that I was reminded of is how it takes many bad games to make one good one, how you need to create or at least work on as many terrible games to make a great one. Then again, one thing is working on a bad game, the other is to work on a game that not only flopped (badly) but was riddled with so much controversy that it set a paradigm shift to a whole corner of the gaming community.
Hunt Down The Freeman not only changed the Source Modding scene but the whole Valve and Steam gaming community as a whole. So many people talked about this game to the point that I was overwhelmed not by the game’s reception, but the amount of attention it got for my first game. I’ll let these videos give you an idea of what it was like:
Also I was mentioned personally in this one ^_^